Roadmap

Current focus: Start working on the Shatter Toolkit v2!

Shatter Toolkit

Planned in version 2:

  1. Voronoi fracturing
  2. New polygon-based splitting algorithm (should mean lower triangle count after a split and much better repeated splitting performance)
  3. Editor tools for working with large scale models
  4. Multiple materials per game object
  5. Improved documentation (see the Ocean Toolkit readme)
  6. Better and more helper scripts
  7. Fixes for minor bugs that I've collected since the last update

Ocean Toolkit

Planned:

  1. Make the waves fade with distance in a more graceful manner
  2. Add compatibility with different fog solutions and shadows
  3. Underwater image effect

Done:

  • User-tweakable parameters for the Screen Space Raytracing reflections (v1.1)

Things I would like to do some day:

  • Better looking sharp waves

Buoyancy Toolkit

Planned:

  1. A callback that triggers when rapid changes in the submerged volume (of a sample) occurs so that water splashes can be instantiated dynamically

Things I would like to do some day:

  • A "Simple Buoyancy Force" script that is less accurate and can be used when performance is key (when there are thousands of objects in the water)

Shadow Volumes Toolkit

Things I would like to do some day:

  • Clean up, integrate with Unity 5 and add support for multiple lights